What can "The Sims" -- a game influenced by architectural theorist Christopher Alexander -- tell us about ourselves?
"You install the Sims on your computer and you begin the game, and what do you see? A subdivision. There's a little ranch home over here, a colonial over there, a larger McMansion up the hill. And the object of the game? Suburban conquest in its rawest form...The Sims characters have real-estate fantasies, just as real people do...They have consumer longings. And most of all, they have this desperate need to carve out a place for themselves amid the sprawl."
Thanks to Congress on New Urbanism
FULL STORY: Oversimulated Suburbia

Analysis: Cybertruck Fatality Rate Far Exceeds That of Ford Pinto
The Tesla Cybertruck was recalled seven times last year.

National Parks Layoffs Will Cause Communities to Lose Billions
Thousands of essential park workers were laid off this week, just before the busy spring break season.

Retro-silient?: America’s First “Eco-burb,” The Woodlands Turns 50
A master-planned community north of Houston offers lessons on green infrastructure and resilient design, but falls short of its founder’s lofty affordability and walkability goals.

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Analysis: Cybertruck Fatality Rate Far Exceeds That of Ford Pinto
The Tesla Cybertruck was recalled seven times last year.

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Urban Design for Planners 1: Software Tools
This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process.
Planning for Universal Design
Learn the tools for implementing Universal Design in planning regulations.
EMC Planning Group, Inc.
Planetizen
Planetizen
Mpact (formerly Rail~Volution)
Great Falls Development Authority, Inc.
HUDs Office of Policy Development and Research
NYU Wagner Graduate School of Public Service